


#Maya 2016 tutorial bird files update
First of all, I read that Unity 5.6 and above have an update for the Cloth Component in Unit圓D, versions below that have an un-updated cloth-component. So, using the Cloth Component, I finally got my cape working (still not perfectly), so I thought I'd help anyone still working on capes, ribbons, cloths, etc, in Unity. Unity's physic-system is actually quite impressive (compared to my old C++ days), and the cloth component already makes a realistic cloth mesh with little effort. I know you can rig a cape and make animations for it, but that requires way more work and adds to the file size of the project and build. I've read and followed all the links too, and have tried many assets too. I know this is an old post, but it's 2018 and not much is new is online for help making a realistic cape in Unity (without expensive software, difficulty or effort). Has anyone made a flowing cape for their character for unity? What program did you use, how exactly did you get it working in unity? was it exported attached to your character? Was it separated then exported, then reattached after unity import? So I'm not above starting from the beginning, because at this point i've reloaded and redist so many times that the rules for the 3d model are all corrupt. The ncloth model is severely warped when put into unity, the polygon shape looks fine, but can't be turned into a cloth. Using fbx exporting and all of the options checked, Embedded media, fbx2014/2015.

I'm trying to shape a cape in maya (unity is not sophisticated enough for this.) I've manually made a cape and also, used ncloth to set a different cape I made setting the "initial start position" as maya calls it. I have Access to maya 2016 and access to unity 5. So here's what I'm trying to and if anyone can paint a clear start to finish passage they did to make it work, it would really help. I've watched every tutorial video on planet earth and they are all just purple links now and got so mad I seriously considered quitting my project. Ok, So I spent the last 16 hours trying to figure it out for myself and have a list of things that you can't do and what breaks unity to keep the developers busy for years.
